Arma 3 Remove Turret. 2 is extra seat 2, and so onCode:helpme = _this weaponsTurret [0];
2 is extra seat 2, and so onCode:helpme = _this weaponsTurret [0]; copyToClipboard One press will allow you to switch from stabilised (turret compensate hull movement) to unstabilised mode (the turret follow hull movement). M. It's particularly usefull when you're in a I am making a mission involving the new ship, and I want the turrets (CIWS, deck gun, two kinds of SAMs) not to fire at any targets for maybe the first 10 or so minutes of the . Use turret path [-1] for driver's turret or [] for all turrets. The turret with the highest number will be the vehicles commander. I'd like to remove this. - Click on a vehicle and it will have it's turret locked and Use code line:this removeWeaponTurret ["LMG_RCWS", [0]]; this lockturret [ [0,0],true]; this lockturret [ [0],true]; I want to replace the 40mm GL with the Pawnee's minigun, and the HMG turret with some other gun that doesn't suck so much. Note: you may create invalid combinations by using this function. Groups: Removes weapon from the turret. Description: 1. In stabilised, the turret is like the UAV The Mk30A sentry gun, an autonomous turret in ArmA 3. This command will remove user "get in" action (not "get out") but will also stop player getting into vehicle via script commands 0003491: Support Hideturret - RHS FeedbackRelationships What is H. If you believe your item has been This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather Added: Turret movement sounds for soft vehicles, APCs and MBTs Added: Sounds of turret movement for CH-67 Huron and UH-80 Ghosthawk Added: New size Recently discovered the attachToRelative code and have been goofing around with it, and I now have a question. Contribute to Foxhound-7066/Arma-3-Scripts development by creating an account on GitHub. This category specifically lists all autonomous turrets featured throughout the ARMA Lock the gunner position of the vehicle turret. Groups: Turrets In Arma 3, when using this on a player, this command can only reduce the number of magazine in relation to the current ammo quantity of the unit. How to Add Ammo to Static Turrets in Arma 3: A Comprehensive Guide Adding ammunition to static turrets in Arma 3 is crucial for defense and strategic gameplay. Since I want to be a) continue using hold to Description Description: Returns all weapons of a given turret. If he dies, the crew of the turret with the nearest smaller number will take over command, etc. Done for one of the guys over on Exile forums to show that even when rearming it will still not spawn the weapons, as technically they are 'not' Removes all magazines from the given turret or from all turrets. Maybe add a second bind to remove the gunner override oder add a timer if the gunner is a player to auto unlock so the gunner (player) can move the turret again. ? - Huntsman's Admin Menu made for use in Public Zeus lobbies to give Zeus more on the fly control over the battlefield. Use turret path [-1] for driver's turret. This This item has been removed from the community because it violates Steam Community & Content Guidelines. Groups: Turrets Syntax Syntax: vehicle weaponsTurret turretPath Is there any way to turn off the stabilisation of a turret in a vehicle? I mean, when the stabilisation is Off, the turret will follow every movement of the hull. - Huntsman's Admin Menu made for use in Public Zeus lobbies to give Zeus more on the fly control over the battlefield. If you believe your item has been Since I play on arma 3 alternative, "optics" is bound to numpad zero while "optics temporary" is bound to hold right mouse button. You are looking at Arma 2's DLC system with rose tinted glasses. It is only visible to you. Removes weapon from the turret. Random scripts i have either found or made. Today I demonstrate the use of the addWeaponTurret command which can be used to add the given weapons classname to the Hi everyone, im trying to remove the turret from this T-72 but for some reason Kord and some ammo boxes stay, pls help. For example if player has 8 So, I zero my tank/apc cannon by pressing T, see an enemy running, move my crosshair a little, and fire. Groups: Turrets Syntax Syntax: vehicle Remember, -1 is driver, 0 is gunner, 0,0 is commander, 1 is extra seat 1. Use turret path for driver's turret. I traced CTPEJLOK [author] Aug 30, 2024 @ 2:35am Google : "Arma 3 remove turret" smth like that - it will help u Bear Aug 30, 2024 @ 12:03am Description Description: Removes the magazine from the turret. A. Details of Remove Turret Module: - Click on a This item has been removed from the community because it violates Steam Community & Content Guidelines. Is it possible remove the turret out of say, a M109 so I can attach it to the top Is it possible to alter a vehicle using its config values? For example if you have the CUP vehicles Jackal or Coyote, it has an optic on the top turret. So in a nutshell, here is what I have to do. Description Description: Removes all magazines of the given type from given vehicle. But wait, the turret is locked to the position when I pressed T and Done for one of the guys over on Exile forums to show that even when rearming it will still not spawn the weapons, as technically they are 'not' Just ended up on this page again after not playing Arma 3 for probably a year for the exact same reasons again looking for a mod to fix the AI turret behavior and I still stand by With ArmA 3 though, it is nothing short of a blatant ad asking you to buy their product and give them more money. When doing so, How to remove turret from RHS UAZ-3151 SPG-9 I wanted to create a UAZ with an Kornet ATGM ontop, however i cannot remove the SPG from the UAZ with the init field.